Zeke Moderator
Number of posts : 51 Age : 31 Location : Here... There... Everywhere... Hmm, I guess I'm omnipresent. Class : Mercenary - Doer of odd jobs Experience : 0 Reputation : 0 Registration date : 2008-03-17
Character sheet Level: 1 Health: (50/50) Magic: (30/30)
| Subject: Mekakuridasu Sun Apr 20, 2008 10:44 am | |
| Name: Mekakuridasu
Magic: 10 Mp
Requirements: Zeke must take combat damage before he can enter this form
Drawbacks: Cold attacks do 1.5x damage, rounded up. It also wears him out 2x as fast as normal. All actions until end of combat after exiting this form are at (number of turns in form * 10)% efficiency, efficiency increases by 5% for each round out of combat.
Advantages: All effects of Zeke's strength and speed actions are 3.5x normal ability
Description: no physical change
History: When Zeke underwent his operations to become the perfect soldier, the surgeons gave him mechanical muscles, Zeke doesn't know this himself, which start working harder when he is hit or injured. Because they are mechanical, cold temperatures affect him far easier than normal, but they also increase his strength and speed twice that of a normal soldier's strength.
The main reason why he isn't always in this form is that it's tiring and he wishes to give his opponents a fighting chance. | |
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Dante Leader of the Chevallier of Twighlight/Head Admin
Number of posts : 1261 Age : 32 Location : Demon Realm (Owner) Class : Demon Slayer/ Tempest Knight Power Source : Crimson*Shadow= Divine Experience : 4 Reputation : 0 Registration date : 2007-12-18
Character sheet Level: 9 Health: (210/210) Magic: (190/190)
| Subject: Re: Mekakuridasu Thu Mar 11, 2010 9:27 am | |
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