Name: PPM or Personal Projectile Manipulation
Cost: 5 mp
Effect: Complete manipulation of any projectile attack I use
Type of
Ability: Enchantment
Element: Non-Elemental
Damage: 6
Def Increase: None
Atk Increase: 5
History: During my time in service in the Special forces I volunteered myself to scientific tests. These tests were to inject selected members in service with genetic aultering serums to create a super marine. When they injected me with the serum I found that my genes became altered enough to allow me to mentally manipulate the movement of the projectiles that I sent out. I was able to make bullets turn in a 90 degree angle or even swerve them around targets. I was able to make a grenade go where ever it was needed to be detonated. I plan on using this ability to keep myself alive and to have pin point accuracy with my weapons.